![]() ![]() change it now before you cross the rubicon (i.e.thing about how Bethesda created this game is that the game is based upon the size of the room and not how many people you can fit into a room. This means that everything is based on real-life 24 hours. underground Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life. Fallout Shelter is a real-time-based game. where the attendant Tenpin will charge you 5,000 for a game and it won't. well, then, you've got yourself wedged into a tight spot, painted yourself nicely into a corner, got a sticky wicket, got a pretty pickle, really stuck your foot in it now, got yourself a fine how-do-you-do, found yourself in a difficult situation, have quite a quandry there, placed yourself between a rock and a hard place, made a real catch-22 (oh gods, I mean mighty gods of the thesaurus, I beseech thee to help me stop from rambling on and get to the point). Bethesda made a big mistake with how they created this game. You can move only rooms that arnt connected to two outher rooms on each side. If you talked to The Director, all the robots save Sprocket will already be. Dweller mobility is somewhat slower, but how often do you move Dwellers. Originally posted by Hedning:but I don't want to change it now when everyone is not fully upgraded yet. Simply put, this layout looks fantastic and allows for rooms of any size combination.
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